Tampilkan postingan dengan label Android. Tampilkan semua postingan
Tampilkan postingan dengan label Android. Tampilkan semua postingan

Kamis, 28 Maret 2013

Sams Teach Yourself Android Application Development in 24 Hours

Book Description
In just 24 sessions of one hour or less, learn how to build powerful applications for the world’s first complete, open, and free mobile platform: Android. Using this book’s straightforward, step-by-step approach, you’ll build a fully-featured Android application from the ground up and master the skills you need to design, develop, test, and publish powerful applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Android development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…
Develop Android applications quickly and successfully with Java
Master Google’s Android SDK and development tools
Leverage the Eclipse programming environment to develop Android projects
Understand the Android application lifecycle
Build effective, user-friendly user interfaces
Retrieve, store, and work with application data
Develop powerful network applications
Add popular social features and location-based services to your applications
Take advantage of Android device hardware like the camera
Internationalize, test, and publish your Android applications

Table of Contents
Introduction
Part I: Android Fundamentals
Hour 1. Getting Started with Android
Hour 2. Mastering the Android Development Tools
Hour 3. Building Android Applications
Hour 4. Managing Application Resources
Hour 5. Configuring the Android Manifest File
Hour 6. Designing an Application Framework
Part II: Building an Application Framework
Hour 7. Implementing an Animated Splash Screen
Hour 8. Implementing the Main Menu Screen
Hour 9. Developing the Help and Scores Screens
Hour 10. Building Forms to Collect User Input
Hour 11. Using Dialogs to Collect User Input
Hour 12. Adding Application Logic
Part III: Enhancing Your Application with Powerful Android Features
Hour 13. Working with Images and the Camera
Hour 14. Adding Support for Location-Based Services
Hour 15. Adding Network Support
Hour 16. Adding More Network Support
Hour 17. Adding Social Features
Hour 18. Creating a Home Screen App Widget
Part IV: Adding Polish to Your Android Application
Hour 19. Internationalizing Your Application
Hour 20. Developing for Different Devices
Hour 21. Diving Deeper into Android
Hour 22. Testing Android Applications
Part V: Publishing Your Application
Hour 23. Getting Ready to Publish
Hour 24. Publishing on the Android Market
Part VI: Appendixes

Download
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LINK 1
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Rabu, 27 Maret 2013

Android Apps for Absolute Beginners


Book Description
Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started.

- Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
- Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
- Offers clear code descriptions and layout so that you can get your apps running as soon as possible

What you’ll learn
- Get yourself and your computer set up for Android apps development
- Use the Eclipse programming environment to make your Android development efficient and straightforward
- Follow steps in plain English to build simple apps and get them working immediately
- Style your application so that it appeals to potential users
- Make use of the Android’s touch screen
- Use shortcuts and cheat sheets to create apps the easy way
- Use the basics of Java and XML to move onto more advanced apps

Who this book is for
If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!

Table of Contents
Preliminary Information: Before We Get Started
What’s Next? Our Road Ahead
Setting Up an Open Source Android Development  Environment
An Introduction to Java, XML and How Android Works
An Overview of the Android Application Framework
Screen Layout Design: Views, ViewGroups and Layout Types
User Interface Design: Buttons, Menus, Dialogs and Alerts
Designing Graphics for Android: 2D Images & Animation
Adding Interactivity: Handling UI Events
Understanding Content Providers
Understanding Intents and Intent Filters
The Future: 3D, Widgets, Bluetooth, Maps, Search, and More

Download
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LINK 1
LINK 2

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Selasa, 26 Maret 2013

Beginning Android Tablet Application Development

Book Description
A full-color, fast-paced introduction to developing tablet applications using Android.
The new release of Android 3 brings the full power of Android to tablet computing and this hands-on guide offers an introduction to developing tablet applications using this new Android release. Veteran author Wei-Meng Lee explains how Android 3 is specifically optimized for tablet computing and he details Android's tablet-specific functions. Beginning with the basics, this book moves at a steady pace to provide everything you need to know to begin successfully developing your own Android tablet applications.

- Serves as a full-color, hands-on introduction to developing tablet applications with the new Android 3
- Offers a helpful overview of Android 3 programming for tablets
- Details the components of Android tablet applications
- Highlights ways to build the Android user interface for tablets, create location-based services, publish Android applications, use Eclipse for Android development, and employ the Android emulator
- Beginning Android Tablet Application Development is an ideal starting point for getting started with using Android 3 to develop tablet applications.

Table of Contents
INTRODUCTION
PART I: QUICK TOUR OF ANDROID 3 FOR TABLETS.
CHAPTER 1: GETTING STARTED WITH ANDROID PROGRAMMING FOR TABLETS
CHAPTER 2: COMPONENTS OF AN ANDROID TABLET APPLICATION
CHAPTER 3: ANDROID USER INTERFACE
PART II: PROJECTS.
CHAPTER 4: CREATING LOCATION-BASED SERVICES APPLICATIONS
CHAPTER 5: SMS MESSAGING AND NETWORKING
CHAPTER 6: PUBLISHING ANDROID APPLICATIONS
PART III: APPENDICES.
APPENDIX A: USING ECLIPSE FOR ANDROID DEVELOPMENT
APPENDIX B: USING THE ANDROID EMULATOR
APPENDIX C: ANSWERS TO EXERCISES

Download
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LINK 1
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LINK 3

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This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.


Beginning Android Application Development

Book Description
The Android OS is a popular and flexible platform for many of today's most in-demand mobile devices. This full-color guide offers you a hands-on introduction to creating Android applications for the latest mobile devices. Veteran author Wei Meng Lee accompanies each lesson with real-world examples to drive home the content he covers. Beginning with an overview of core Android features and tools, he moves at a steady pace while teaching everything you need to know to successfully develop your own Android applications.

- Explains what an activity is and reviews its lifecycle
- Zeroes in on customizing activities by applying styles and themes
- Looks at the components of a screen, including LinearLayout, AbsoluteLayout, and RelativeLayout, among others
- Details ways to adapt to different screen sizes and adjust display orientation
- Reviews the variety of views such as TextView, ProgressBar, TimePicker, and more
- Beginning Android Application Development pares down the most essential steps you need to know so you can start creating Android applications today.

Table of Contents
INTRODUCTION
CHAPTER 1: GETTING STARTED WITH ANDROID PROGRAMMING
CHAPTER 2: ACTIVITIES AND INTENTS
CHAPTER 3: GETTING TO KNOW THE ANDROID USER INTERFACE
CHAPTER 4: DESIGNING YOUR USER INTERFACE USING VIEWS
CHAPTER 5: DISPLAYING PICTURES AND MENUS WITH VIEWS
CHAPTER 6: DATA PERSISTENCE
CHAPTER 7: CONTENT PROVIDERS
CHAPTER 8: MESSAGING AND NETWORKING
CHAPTER 9: LOCATION-BASED SERVICES
CHAPTER 10: DEVELOPING ANDROID SERVICES
CHAPTER 11: PUBLISHING ANDROID APPLICATIONS

Download
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LINK 1
LINK 2
LINK 3
LINK 4

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This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.


Senin, 25 Maret 2013

Android Application Development for Dummies

Book Description
The fun and friendly guide to creating applications on the Android platform
The popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.

- Takes you soup through nuts of developing applications for the Android platform
- Begins with downloading the SDK, then explains how to code Android applications and submit - projects to the Android Market
- Written by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible pieces

No matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

Table of Contents
Introduction.
Part I: The Nuts and Bolts of Android.
Chapter 1: Developing Spectacular Android Applications.
Chapter 2: Prepping Your Development Headquarters.
Part II: Building and Publishing Your First Android Application.
Chapter 3: Your First Android Project.
Chapter 4: Designing the User Interface.
Chapter 5: Coding Your Application.
Chapter 6: Understanding Android Resources.
Chapter 7: Turning Your Application into a Home-Screen Widget.
Chapter 8: Publishing Your App to the Android Market.
Part III: Creating a Feature-Rich Application.
Chapter 9: Designing the Task Reminder Application.
Chapter 10: Going a la Carte with Your Menu.
Chapter 11: Handling User Input.
Chapter 12: Getting Persistent with Data Storage.
Chapter 13: Reminding the User with AlarmManager.
Chapter 14: Updating the Android Status Bar.
Chapter 15: Working with Android’s Preference Framework.
Part IV: The Part of Tens.
Chapter 16: Ten Great Free Sample Applications and SDKs (With Code!).
Chapter 17: Ten Tools That Make Your Developing Life Easier.

Download
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LINK 1
LINK 2

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Jumat, 15 Maret 2013

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet

Book Description
Discover how to create cool Arduino devices that “talk” to Android smartphones and tablets!
Arduino + Android Projects for the Evil Genius brings two popular open-source technologies together with a series of hands-on projects that marry the worlds of touch-screen devices and physical computing. The book covers the Android Open Application Development Kit and USB interface, showing you how to use it with the basic Arduino platform. Other projects demonstrate methods of communication between Android and Arduino—including sound, Bluetooth, and WiFi/Ethernet—that don’t require the ADK at all.

From fun, inventive projects such as building a Geiger counter or Bluetooth-controlled Arduino robot, to practical home automation projects, the book contains something for everyone. Included is a beginner’s guide to programming the Arduino that will help those who are new to the platform start with a firm foundation.

Arduino + Android Projects for the Evil Genius
- Demonstrates how to use the Android Open Accessory Development Kit (ADK) with the basic Arduino platform
- Features self-contained projects that include an clear explanation of the theory as well as practical, - - step-by-step instructions thoroughly illustrated with drawings and photographs
- Shows how to use Ethernet, Bluetooth, and short-range RF links to talk to Arduino
- Reveals the author's own never-before-seen sound-based link for making the two devices communicate with audio tones
- Provides the fundamental knowledge you need to create your own projects
- Contains techniques that work with ANY Android device
- Explains how to create practical, useful home automation devices and communicate with them by radio or Internet

Everything for the Evil Genius!
Bluetooth-Controlled Robot; Geiger Counter Using ADK; Light Show Using ADK; TV Remote Using ADK; Temperature Logger Using ADK; Home Automation Controller; Controlling Mains Devices; Smart Home Thermostat; RFID Door Lock; Power Consumption Meter; Delay Timer; Programming Primer

Each fun, inexpensive, and slightly wicked Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze.

Table of Contents
Part One: Android Peripherals
1. Bluetooth Robot
2. Android Geiger Counter
3. Android Light Show
4. TV Remote
5. Temperature Logger
6. Ultrasonic Range Finder
Part Two: Home Automation
7. Home Automation Controller
8. Power Control
9. Smart Thermostat
10. RFID Door Lock
11. Signaling Flags
12. Delay Timer

Download
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Download Here

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This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.


Rabu, 13 Maret 2013

Returning Books Early from the OverDrive Media Console Mobile App


You never have to return eBooks or audiobooks early to the collection, but some formats can be returned early. The OverDrive Media Console mobile app will automatically block your access when the loan period ends, removing it from your account and prompting you to delete the title from the app. But if you finish the book early, you can return the MP3 audiobook or Adobe EPUB eBook to the collection from the OMC app.

From the app's bookshelf, tap the small plus symbol to return the title. Be sure to return then delete the title. Deleting the title will not remove it from your account.

These instructions apply to all versions of the OverDrive Media Console mobile app.


Read More

Reading EPUB eBooks with OverDrive Media Console App
Returning Kindle Books Early
Returning Kindle Books Immediately
WMA audiobooks can never be returned early.
Open EPUB eBooks can never be returned early. 

Minggu, 10 Maret 2013

Professional Android Open Accessory Programming with Arduino

Book Description
Learn how to control your home or car from your Android smartphone - air conditioning, lights, entertainment systems, and more!

Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to use AOA with Arduino, the microcontroller platform, to control such systems as lighting, air conditioning, and entertainment systems from Android devices. Furthermore, it teaches the circuit-building skills needed to create games and practical products that also take advantage of Android technology.

- Introduces Android Open Accessory and shows how to set up the hardware and development environment
- Explains how to code both Android and Arduino elements of an accessory
- Features four complete projects developers can build using various sensors and indicators/actuators, including source code
- Gives Android developers the tools to create powerful, sophisticated projects

Professional Android Open Accessory with Android ADK and Arduino opens exciting new opportunities for Android developers.

Table of Contents
Part I Welcome to the Wonderful World of Accessories
1 Introduction to Android Open Accessory
2 Setting Up the (Arduino) Hardware
3 Understanding Data Communication
4 Setting up Development Environments
5 Creating the Accessory Library
6 Using Your Accessory Library
7 Digital Arduino
8 Analog Arduino
Part II Projects
9 Bike Ride Recorder
10 Kitchen Lamp
11 Mr Wiley

Download
You can download this book from any of the following links. If any link is dead please feel free to leave a comment.
LINK 1 (PDF)
LINK 2 (PDF)
LINK 3 (PDF)
LINK 4 (PDF+EPUB)

Copyright Disclaimer
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.


Beginning Android ADK with Arduino

Book Description
Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier.
Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK.

What you’ll learn
- How different boards work with the ADK
- How to create your first sketch and project
- How to work with light and sound
- How to work with servos and DC motors
- How to work with photoresistors and thermistors to sense the environment
- How to make your own capacitive touch game show buzzer
- How to create your own camera-enabled alarm system

Who is this book for
This book is for beginning Arduino and Android enthusiasts, or Arduino developers who want to try out the new Android ADK.

Table of Contents
1-Introduction
2-Andriod and Arduino: Getting to Know Each Other
3-Outputs
4-Inputs
5-Sounds
6-Light Intensity Sensing
7-Temperature Sensing
8-A Sense of Touch
9-Making Things Move
10-Alarm System

Download
You can download this book from any of the following links. If any link is dead please feel free to leave a comment.
LINK 1
LINK 2
LINK 3
LINK 4
LINK 5

Copyright Disclaimer
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.


Kamis, 21 Februari 2013

Installing the OverDrive Media Console Mobile App

It is possible to download and read EPUB eBooks and listen to MP3 Audiobooks on the go by installing the OverDrive Media Console mobile app on a wide variety of mobile devices:
  • Android phones and tablets, including the popular Nexus devices
  • eBook reading tablets like the Kindle Fire, Nook Color, Nook Tablet, Nook HD, Nook HD+
  • Apple iOS devices, including the iPhone, iPod Touch, iPad, iPad Mini
  • Blackberry phones
  • Windows 7 phone and Microsoft Surface RT tablet. 

 

Installing the OMC App for Android

  • The OverDrive Media Console mobile app can be found in the Google Play store on the Nexus.



Note: The OMC mobile app can also be found in the Kindle App Store for the Kindle Fire and the Nook's App Store for Nook Color, Nook Table, Nook HD, and Nook HD+. Apple's iOS users will find the OverDrive Media Console app for iPads and iPhones (and iPod Touches) in the "App Store" app on their apple device. Install the app as you would install any other app you've added to your device.

  • From Google Play, search for the OverDrive Media Console app.
  • Once you locate the app, tap install.


  • Accept the agreement to continue the installation.
  • You can watch the download and installation progress from the notification bar a the top of the screen.


  • Open the app.


You may or may not get prompted to add your Adobe ID. The app must be authorized with a free Adobe ID before an Adobe EPUB title can be fulling downloaded and opened. You will be also be prompted to register your app with an Adobe ID when you download your first Adobe EPUB eBook. It is not necessary to authorize the app for MP3 audiobook downloads.

At this point, you have the choice of using the OMC mobile app's browser (which is built into the app itself) OR the web browser installed on your device (Safari or Chrome, for example) to browse the NHDB site and download eBooks and audiobooks. Either method works equally well with Android devices at this moment. However, when using an Apple device, please use the Safari web browser to visit our site. The OMC app for iOS needs to be updated to show the new "Next Gen" OverDrive website. 

Read More

Enjoying MP3 Audiobooks with the OverDrive Media Console Mobile App
The OverDrive READ eBook Format on a Nexus 7 or Android Device  
The OverDrive READ eBook Format on an iPad

Enjoying MP3 Audiobooks with the OverDrive Media Console Mobile App

It is possible to download and listen to MP3 audiobooks on the go by installing the OverDrive Media Console mobile app on a wide variety of mobile devices:
  • Android phones and tablets, including the popular Nexus devices
  • eBook reading tablets like the Kindle Fire, Nook Color, Nook Tablet, Nook HD, Nook HD+
  • Apple iOS devices, including the iPhone, iPod Touch, iPad, iPad Mini
  • Blackberry phones
  • Windows 7 phone and Microsoft Surface RT tablet.

 

Desktop Computer Transfer

Note that it is also possible to download MP3 audiobooks to a Windows or Mac computer and transfer the MP3 audiobook to the mobile device with a cable directly to the device's music player.

Apple products and other WMA-compatible devices can also play WMA audiobooks, provided the WMA audiobook is first downloaded to a Windows computer and transferred to the device with the use of a cable and the OverDrive Media Console for Windows (and iTunes when using an Apple device). Note that from the list of devices above, only the Apple devices can be used to listen to the WMA audiobooks. 
Read more about transferring a WMA audiobook to an iPod from a Windows computer.
Read more about transferring an MP3 audiobook to an iPod from a Windows computer.
Read more about transferring an MP3 audiobook to an iPod from a Mac computer. (Coming soon!)

Finding and Installing the OverDrive Media Console App for Your Device 

 

Install the OverDrive Media Console on your mobile device. Each device provides access to an app store. Here is an example of getting the app for the Google Nexus 7 Android device. Note that you may be prompted to register the app with a free Adobe ID. This is only necessary if you plan to read Adobe EPUB eBooks. It is not necessary to register the app to listen to MP3 audiobooks.

Using the NHDB Site 

 

Log into the NHDB site through the mobile web browser or the OMC app's mobile browser. Either method works equally well. I typically use the mobile browser (Safari, Chrome, etc.) to browse the NHDB site.

After logging into the site, click the "menu" icon and select an audiobook genre to start browsing.

 
The titles are automatically sorted by the newest added to the site. To see titles that are available to borrow immediately, click "Available Now."



Be aware that there is a glitch with the mobile site. After clicking "Available now" you'll see both audiobooks and eBooks. Scroll downwards to limit your results to audiobooks only.



When you see an audiobook that looks appealing to you, click on the cover to view more about the book.


Double-check that the title is available in MP3 audiobook format.
Note that mobile browsers will not display WMA audiobooks.



Click "Borrow" to checkout the audiobook.



Press "Download" to start downloading the audiobook.
The OverDrive Media Console opens automatically.



Note that audiobook files are very large. Take care when downloading audiobooks on your mobile device's cellular network. You may wish to wait to download the audiobook until you have access to a wireless network. 


Once one part has downloaded you can start listening to the audiobook!

Tap on the book cover or surrounding area to open the audiobook player.

Return to the Bookshelf to select another title from your downloaded EPUB eBooks or MP3 audiobooks.

Note that different versions of the OMC app have different ways to return to the app's bookshelf...

Android App on the Nexus 7

iOS App on iPhone

Returning the MP3 Audiobook Early 


The OverDrive Media Console mobile app will automatically block your access to the audiobook after seven days, removing it from your account and prompting you to delete the title from the app. But if you finish the audiobook early, you can return the MP3 audiobook to the collection from the OMC app.

From the app's bookshelf, tap the small plus symbol to return the title.


Read More

The OMC App and EPUB eBooks on the Nexus 7

It is possible to download and read EPUB eBooks by installing the OverDrive Media Console mobile app on a wide variety of mobile devices:
  • Android phones and tablets, including the popular Nexus devices
  • eBook reading tablets like the Kindle Fire, Nook Color, Nook Tablet, Nook HD, Nook HD+
  • Apple iOS devices, including the iPhone, iPod Touch, iPad, iPad Mini
  • Blackberry phones
  • Windows 7 phone and Microsoft Surface RT tablet.

Learn how to find and install the OverDrive Media Console mobile app for your device.

After you have successfully installed the OverDrive Media Console mobile app for your compatible device, you have the choice of using the OMC mobile app's browser (which is built into the app itself) OR the web browser installed on your device (Safari or Chrome, for example) to browse the site and download eBooks and audiobooks. Either method works equally well with Android devices at this moment. However, when using an Apple device, please use the Safari web browser to visit our site. The OMC app for iOS needs to be updated to show the new "Next Gen" OverDrive website.

Whether you use the browser built into the OverDrive Media Console app or Nexus' Chrome web browser...
  • Visit our NHDB website.
  • Log into the site with your library card number.
  • Open the menu (the icon with three horizontal lines) to browse for eBooks. 
  • Select fiction or nonfiction eBooks to start browsing. 
Note that you are seeing the newest eBooks added to the collection and they are most likely checked out by other library patrons.
  •  To view eBooks that are available to borrow immediately, tap the "Available Now" button. 


Note that there is a glitch with the mobile site. After selecting "Available Now," all formats are shown, not just eBooks. To fix this, simply move down the page and tap "eBooks" to limit the results to eBooks.

  • Find a title that looks interesting and tap on the cover to read more about the book. 

  • Be sure to double-check that the title is available in the eBook format you want.
  • There are two types of EPUB eBook formats. 
    • Adobe EPUB eBooks contain DRM (Digital Rights Management), require the OMC app to be registered with an Adobe ID, and can be returned to the collection earlier than 14 days. 
    • Open EPUB eBooks contain no DRM and cannot be returned to the collection earlier than 14 days. 
  • Tap "Borrow" to checkout the book. 



You are brought to your Account >> Bookshelf where you can select a format and download the eBook.



Note that you have a variety of choices at this point! 
  • If you are a Kindle customer and have the Kindle app installed on your device, you can get the Kindle Book (if available for that title) to read on the Kindle app. 
  • You can choose to open the OverDrive READ format (if available for that title) in your browser -- no app, additional login, or ID required.
  • Or you can continue with these instructions and download the Adobe EPUB or Open EPUB eBook using the OMC mobile app. 
  • As soon as you select the EPUB eBook format and confirm the format, you can download the title.
  • The OMC mobile app will open automatically.



  • If you have not yet authorized the app with a free Adobe ID, you will be prompted to do so at this time. The app will open and give you the opportunity to registered the device or obtain a new ID.



  • Register for a new ID, if necessary.



Remember to re-open the OMC app and registered the app. Tap the small "settings" button to find the Adobe registration. (The settings button can be seen in the image below. Look in the upper-right corner of the screen for the second button from the right with three horizontal lines.)

  • Tap the book to start reading!



  • To return the book early, tap the small "plus symbol" next to the title to return then delete the title.

Note: Adobe EPUB and MP3 audiobooks can be returned from the OverDrive Media Console mobile app for Android, iOS, Nook tablets, and the Kindle Fire.

Read More

The READ eBook Format on a Google Nexus

Rabu, 20 Februari 2013

READ eBook Format on a Nexus 7

The OverDrive READ eBook format is the easiest way to get reading on a mobile device! There are no apps to install or additional logins needed (aside from what is necessary to log into our NHDB site). The READ eBook is opened directly in your Nexus' web browser. Here's how to read a READ eBook:

  • Log into the NHDB site with your library card. 
  • Visit "Account >> Bookshelf" to find an eBook you've checked out or browse for a new eBook to borrow. 
  • From the Bookshelf, check if the title is available in READ format. 
  • If you see a "READ (in your browser) button, tap the button.

  • The READ eBook will open in a new browser tab and present a half-page tutorial.
  • Press "OK" to close the tutorial.

  • Pull downwards to get to the reader options.
  • Pull the reader options from right to left to see the options to change the font sizes.
  • Tap "Book Defaults" buttons to see the options.  
Note: Don't be alarmed if the text doesn't appear nicely spaced out. Adjust the line spacing and the font normalizes. 



Adding a Bookmark

The entire eBook has now been downloaded to your Nexus' web browser and can be read offline -- no internet access required. Add a bookmark to the device's home screen to remember to read your book! 
  • From the address/search box, tap the small star to add a bookmark. 
  • Choose the "Mobile Bookmarks" folder to save your eBook.

  • Find your bookmark by tapping the small "settings" button in the upper-right corner of the device's screen. 

  • From "Bookmarks" you'll select "Mobile Bookmarks."

  • See your bookmark?
  • Tap and hold the bookmark until additional menu items appear. 

  • Visit the home screen and see your new bookmark. 


Signing Into NHDB on a Nexus 7

Unlike other mobile devices, the Nexus 7 login screen mimics the login found on a desktop computer.

  • Click "Sign In" to get started...

  • Start typing the name of the library or town.
  • Select the correct library.

  • Note that the login number used to access your account varies by library. Examples are:
    • your library number
    • a prefix and a library number
    • your library number and your last name as the PIN
    • your library number and your phone number as the PIN
  • Your library account must be in good standing to use the service. These are things that could keep you from logging into the site:
    • items that are overdue at your library
    • an expired card
    • excessive fines on your library account
Always check with your local librarian for more information and to make sure your library account is in good standing. 





Kamis, 07 Februari 2013

If the Next Gen Site Doesn't Load on a Google Nexus

If the Next Gen site isn't loading on your Nexus device, follow these steps:

  • Open the Chrome web browser.
  • From "Settings" >> Privacy >> Clear Browsing Data
My source says, "Up on the top bar, not in the list of privacy options that show on that screen." 
  • Then check the boxes for cookies/cache >> tap the "Clear" button.
Also, look in the Google Play app to see if the OverDrive Media Console app is available for update.

Read More:
If the OverDrive READ format doesn't load on an iPad
Adding the site to your iPad's home screen
Download MP3 audiobooks to your Android device with the OMC app

Rabu, 25 Mei 2011

Early Returns from Apple, Android, and Blackberry Devices! (EPUB eBooks & MP3 Audiobooks Only)

It is possible to return EPUB eBooks and MP3 audiobooks early.

Here's how it works:

Done with that eBook? Ready to return it? Delete it.  That's right! (It threw me for a loop, too.)
  • From the Bookshelf view >> Edit >> Delete >> Return and Delete (not just delete!)
That's was easy!



Returning eBooks and audiobooks back into the collection when you've finished reading them helps other people get their books faster and saves the public libraries money on additional duplicate copies -- money we can spend on even more eBooks and audiobooks! Thank you!

Selasa, 01 Maret 2011

Returning eBooks Early : Apple & Android Owners

UPDATED May 25, 2011:


It is now possible to return the eBook directly from the App! See the new instructions.

It is still possible to return the eBooks using Adobe Digital Editions, but no longer necessary...

If you use your Apple or Android phone or iPod Touch to read eBooks, there is a good chance that you download the eBooks directly to the device and haven't installed the desktop software, Adobe Digital Editions.

At this time, the mobile version of the OverDrive Media Console does not include an early return feature. To return an eBook before it expires you'll need to install Adobe Digital Editions (ADE) on your Windows or Mac computer. Here's how to install ADE on your PC. The instructions for installing ADE on your Mac are similar and can be found on the Mac slideshow. (Third slideshow from the top.)

Install Adobe Digital Editions:
  • Confirm the installation and work through the wizard, agreeing with the licensing, etc. 
  • Install the software in the default location unless you have a fabulous reason not to. 
  • Once the installation is complete, close the wizard. 

You should be prompted to authorize your computer with an Adobe ID. You must enter the same Adobe ID you used to authorize the OverDrive Media Console app on your Apple or Android device! This is important. Do not authorize your computer with a different Adobe ID. 

If you are not prompted to authorize the computer or if you accidentally close out of that option:
From Adobe Digital Editions >> Library >> Authorize Computer


Excellent! You have successfully installed Adobe Digital Editions and authorized the computer using the same Adobe ID used to authorize the OMC app on your mobile device. By the way, you only need to go through these installation and authorization steps once! The next eBook you return will be much quicker.

In order to return the eBook early, you need a copy of the eBook. 
  • Visit the NHDB site >> Log in >> My Account >> My Currently Checked Out Items >> Download the eBook you'd like to return.
Explanation: When downloading the eBook, you're are really looking to open the file with Adobe Digital Editions. Why? Because ADE is the key to unlock the protected digital file. 

Download and open the eBook with ADE:
  • Click the blue "Download" button. 
  • Using Firefox or Internet Explorer, click "Open" to download and open the file with Adobe Digital Editions. 

  • The eBook file will download and open in Adobe Digital Editions. 

To return the eBook: 
  • From the "Library" view in Adobe Digital Editions...
  • Place the mouse over the book cover.
  • Notice the small arrow to the upper left of the cover...
  • Click on the arrow.
  • Click on "Return borrowed item."


Now revisit your NHDB account and view your currently checked out items. (Refresh the page, if necessary.) The eBook should be removed from your account.


Important: Returning too many eBooks too quickly causes an "Early Return Error" (710) message! Unfortunately I cannot find documentation from Adobe that completely describes the situation that causes this error. This seems to be the standard answer:

When I tried to return an ebook early, I got an error message: "Early Return Error" (error 710)

There is a limit to the number of ebooks that can be returned early within a short period of time. The lock out time depends on how early and how many titles have been returned early in that short period of time. Patrons will have to wait a day or so for the lock out to end. They should still be able to check out Audiobooks.
WebJunction: eBooks Troubleshooting

My Advice: Don't checkout and return more than one eBook immediately. Wait a day or so before returning a second eBook.